Responsible for: Modeling/texturing of the house, landscape sclupting/creation, landscape textures, collaborated set dressing & lighting, render.
An early WIP of replacing parts of the house block out by piecing together modular assets.
Before Lattice Deformation:
Foliage cards were added to the edges of the roof in order to sell the appearance of the straw roof more effectively.
Color
Landscape:
Dirt Substance Designer Graph:
Rings of Lies is a puzzle-platform game made as a senior capstone project in Unreal Engine 5.5. The project was created over the course of 22 weeks by a team of 9 core team members. Rings of Lies features 3 different levels/environments, and the Farmhouse environment even won “Best Environment - Team” at the 2025 Entelechy Awards in Savannah, GA. Check out the trailer ———>
Farmhouse Process:
The initial block out of the Farmhouse in UE5. This was to get measurements in Unreal to transfer over to Maya to make sure when modeling the house it would be accurate when the FBX would eventually be exported into Unreal.
Modular Assets used to make the farmhouse
After Lattice Deformation:
The first iteration of the farmhouse. This was before any deformations or edge loops were added to create more variety.
Wireframe on Shaded Model
10,511 tris
WIPS from Substance Painter:
Grass Substance Designer Graph:
Alpha